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Anna Matsumoto /antech

 

I'm Anna, an undergraduate senior at Stanford in Physical Design + Manufacturing.

My work explores 3D Design — Physical Design, Haptics, 3D-CG Animation, AR/XR.
HCI (Human-Computer Interaction), Interactive Technology, Accessibility Research.

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Interactive technology, where human behavior and audio-visual intertwine.

Physical design and affordance.
CAD / Ergonomics / Rapid Prototyping

Recent Work-In-Progress


Interactive Spheres (2025.4-) 

Personal Project, Expanding in Capstone [TouchDesigner, Python, Arduino]

Developing audio-reactive shape changing spheres.

Calculating audio cues on TouchDesigner with a bit of Python, sending signal to Arduino.

Showcasing around many places for better development.


Visual for "Seventh Day" (2025.5)

Personal Project  [Blender, Python]

VJ collaboration with DJ Kao. Synced with curated set list of one hour performance.

3D Visualization


Visual for "Smiling at Me" (2025.5)

Personal Project  [Blender, Python]

VJ collaboration with DJ Kao. Synced with curated set list of one hour performance. Audio-reactive using MAX msp.

Blender / Maya / MAX / TouchDesigner


More 3D Animations: Wireframe (2025.5-)

Personal Project  [Blender, Python]

Currently exploring more interesting ideas for showing the landscape using wireframe. The object is collapsing with BPM 124, coding with Python.


VJ Projection Works (2025.3 - )

3D-CG Animation

(Blender, Polycam)
 

Projected in Stanford d.school, Gray Area San Francisco

Projecting works as antech.


VOGA Compilation Vol.2 (2024.6)

Real-Time VJ Performance. Audio-reactive 3D Computer Graphics. Pre-recorded CG animations correspond to the sound, beats, and the audience's movement.

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Interactive Multimedia

(Blender, TouchDesigner)
 

HVEN Nakameguro, Tokyo, Japan


3D Animation: BPM124, Loop  (2025.5)

Personal Project  [Blender, Python]

VJ work for DJ Kao, on-campus performance. 


More 3D Animations: Rigging (2025.5-)

Personal Project  [Blender]

Currently practicing more rigging and better rendering. 

I will update the rendered video here soon.


Crochella Official 3D-CG Animations (2025.3)

Designed 3D-CG Animations for Crochella, Stanford's biggest campus music festival.

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3D-CG Animations

(Blender, Adobe Illustrator)

Design Kids, Stanford University


3D Animation Exploration (2023.9 - )

Started my journey in CS 148 (Introduction to Computer Graphics and Imaging). Creating 3D assets & animations for music venue visuals and my interactive media performances.

3D-CG

(Blender, Polycam, Maya)
 

Personal Projects, Course works in CS 148 

AR / XR / MR


Knowledge is Power (2024.12)

10 minutes AR narrative about current wheelchair accessibility issues on campus. Immersive soundscape, incorporating AR visuals and physical interaction through chair and ramp. Including interviews from stakeholders of campus accessibility.

AR Walking Narrative [Full Experience Screen Record]

(Unity, Blender, Vuforia, Reaper)
 

Stanford Art Gallery / Meyer Green


Stanford AR Map / Day N Mayfield (2025.4)

On-site AR Experience for Stanofrd's biggest student band event Day N Mayfield. AR games, photo booth, and interactions.
Scanning the whole Mayfield Avenue with Vuforia, created AR environment on Unity. Uploaded Beta App, distributed to students.

AR Walking Experience

(Unity, Blender, Vuforia)
 

Stanford Day N Mayfield, Design Kids

Unity / Adobe Aero / Storytelling

Physical Interaction


Interactive Spheres (2025.4) 

Personal Project, Expanding in Capstone [TouchDesigner, Python, Arduino]

Developing audio-reactive shape changing spheres.

Calculating audio cues on TouchDesigner with a bit of Python, sending signal to Arduino.


Gesture Based Motor Exploration (2025.3-)

Detecting human gestures and transforming into touchable shape. Integrating sensors and running MediaPipe with Python, integrating components on TouchDesigner.

Personal Project

TouchDesigner / MAX / Arduino / Illustrator / Premiere Pro / After Effects / Blender


Puppets (2024.8)

​​Interactive Multimedia Performance [collaborating with Libby Ye]
(MAX 8, CHydra, OBS, Wekinator, Premiere Pro, Reaper, Eeg, Wave Ring) 

Stanford CCRMA (Center for Computer Research in Music and Acoustics)​

Controlled bass sound with EEG headset (brainwaves and head rotation) and high frequencies with Wave Ring (finger moves), while manipulating each other as "Puppets." Live-coded visuals in CHydra, processed in OBS.

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Page4 5.jpg


Burning Away the Past (2024.3)

As the audience touches the switch and eats bitter melon, projections appear on three walls and on their bodies, while front hologram plays the main story. The heater activates in the end, changing the room's temperature to enhance the story.

Interactive Multimedia, Immersive Space  [antech × chenoutta10]

(Blender, TouchDesigner, Arduino, Pepper's Ghost Effect using Sphere)
 

Stanford Art Gallery

 
Doppelgänger Performance (2024.9)

Interactive Multimedia Performance (only background video here)

(MAX 8, Reaper, Adobe Premiere Pro)

Stanford CCRMA (Center for Computer Research in Music and Acoustics)​

Performed live harmonies in real-time alongside pre-recorded videos of ourselves playing bass sound. Generated non-existent instruments with capturing body movements, and used a MIDI keyboard to mix our voices.​

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Instinctive Beats (2024.1)

As the audience dances more, the melody grows louder and the visuals become more dynamic. To dive into the music, we must keep dancing with our entire body. Captured the excitement of entering the venue through "Beats."

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Interactive Multimedia [antech × chenoutta10]

(Blender, TouchDesigner)
 

Stanford Art Gallery

More Digital 


TreeHacks Venue: Visuals, Iconography (2025.2)

Designed 3D animations, social media posts, Iconography, merchandise, and CV games for TreeHacks 2025.​​​​​​

CV Game Design, Projection Design, Iconography

(Blender, TouchDesigner. Adobe Illustrator, Figma)
 

TreeHacks, Stanford University


CHydra (Live Coding Visual) (2024.9)

Interactive Live Coding Visual, based on the code written in chuck. Corresponding the scene, program the visal pattern.​​​

Interactive Multimedia

(Chuck + Hydra)
 

Personal Projects, Learned in CCRMA

© 2021 - 2025 Anna Matsumoto. All Rights Reserved.

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